Operation: Rising Phoenix

Operation: Rising Phoenix is the sixth and final level in I Expect You To Die 2.

Synopsis
Support Agent's mission briefing is as follows: "Well... We know where Juniper's taking the briefcase. The Headquarters of Zoraxis Defense is on an island in the middle of the Black Sea. Zoraxis is broadcasting all over the world, which means Juniper has set his endgame in motion. This is it, Agent. You'll be walking right into enemy territory. Well, if anyone can pull this off, it's you, Agent... Agent Phoenix."The mission opens up to you in the elevator of Zoraxis Defense HQ. The Player's mission is to disarm the nuke in the HQ.

Walkthrough
Grab the keycard on the floor that says A-7 and insert it into the elevator, then hit he button for floor 32. The ascent will be interrupted and stop at floor 16. Keep the fire extinguisher on the right handy and then grab the screwdriver and unscrew the select floor panel in the elevator, then grab it and take it off. A cylinder of napalm will release and explode. Use the fire extinguisher on the fire. Now grab the wire cutters and cut the two wires connected to the battery. The elevator will shift down between floor 15 and 16. Now grab the key labeled 15 that's inside of the cabinet. You can ether release the world leaders one by one or through the voltage cabinet on floor 15. Either way, use the 15 key on the lock outside of the voltage cabinet and pull the lever down.

There will be a cell that opens that releases the portable battery. Bring it up to you and set it on the open elevator panel. A cable saw will fall down above your elevator. The other large key in the cabinet on 16 will unlock the door on the top of the elevator. Open the circle panel on the cable saw and bring the alligator clips to the two conductor spots on the saw. It will turn off the saw and charge the battery at the same time. I would suggest grabbing the unfoldable blueprint as a shield. Then attach the clips to the elevator panel corresponding to the colored wires. The elevator will then rise to floor 32. Use the unfoldable blueprint as a shield against Juniper. In the meantime, look to your right outside of the elevator. There is a voltage cabinet with a screwdriver on the inside. Pull the lever. When you are ready, grab the briefcase on the catwalk and bring it down to you. Open the briefcase.

Confirmation: Open the door and turn the dials until it makes the shape of a Z on the front of the door.

Encryption: Unscrew the panel with any of the leftover screwdrivers and hit the bottom middle button, the button almost perfectly left, then the button almost perfectly at the top.

Targeting: The order of targeting is northwest, all the way east, south to the middle line, west to the segment, southwest, northeast, and south.

Once you have completed these three, press the Engage button. The abort will fail because of low power, and a panel will open up with rad and black conductor points. Grab the alligator clips and attach them to the conductor points, then press the Engage button.

Hidden Trophy
In the lobby there is a key under the fruit plate. Carry it to level 16 and use it on the electrical box to your left. The hidden trophy is in there.

Bzzztnana
Use the banana to charge the battery.

The Final Mask
Pick up the mimic mask after John is electrocuted.

Prods to Plowshares
Use the cattle prod to charge the battery.

Batteries Not Included
Use the exploding battery in the elevator panel to stop the mechanical saw.

Don't Try This at Home
Use the lighter and spray the ZD-40 on it to make a flamethrower.

Debriefing
The Handler's debriefing is as follows:"To the [REVERSED] Agency Board of Directors, from Agent Supervisor [REVERSED], this is my final report on the Juniper Incident. Shortly after the television broadcast cut out, Zoraxis Defense Headquarters was destroyed... in an enormous blast. The Agent at the scene, hereafter referred to as Agent Phoenix... well, we haven't... found a body yet... if they DID survive. [sigh] Well right before they disarmed the warheads, Dr. Zor addressed the agent. Directly. If Zor's taken a personal interest, well to be plain, it is my STRONG recommendation that we prepare for direct engagement. Thanks to Agent Phoenix, Zoraxis cannot operate in the dark anymore. Zor's strategy is already changing, and we need to be prepared for anything."

Trivia

 * The debriefing after the level contains some reversed bits of dialogue. It seems to say "Mason [???]" and "Universal", corresponding to the dialogue, "To the Universal Agency Board of Directors, from Agent Supervisor Mason [???]".